I played a fair amount of Ms. Pac - Man in my spring chicken , sometimes plug my entire $ 3 allowance account into the machine at the pic theatre , or the one at the pizza parlor near my gran ’s planetary house . I was never any good at it – never much good at any arcade games , really – but my male parent and brother were skilled Ms. Pac - Man gamers . They preferred Ms. Pac - Man to the original Pac - Man , but I do n’t recall ever getting an result about why . ( I must have assumed that her little red bow was the killer feature . )

Now , the original Pac - Man was famous among game nerds for its nonrandom ghost behavior . There were tale of citizenry playing the game for sidereal day at a time by using the " hold " position – a specific location on each board where you could park Pac - Man and he ’d never be stumble by a trace , since the ghosts moved in a repeating pattern . ( You ’d use the handgrip so as to go to the lav , get a bite to eat , and then stay on playing – assume you had a compatriot who would verify no one touched the political machine . ) I heard legends of Pac - Man player ( think Billy fromKing of Kong ) who had racked up unbelievably high account by memorizing the ghosts ' nonrandom movements and munificently using the hold attitude over multi - day marathon sessions .

But the nonrandom ghost conduct is specific to the originalPac - Man . Ms. Pac - Man was hypothesize to be dissimilar . I just came across anarticle from 1984revealing how a secret " hold " position was in reality come upon ( through all-embracing trial - and - error ) inMs . Pac - Manwhen it was thought impossible due to randomized ghost social movement . Here ’s a tidbit :

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Read the restfor a nice story of kids overcoming obstacles to reach the " impossible . " ( line : the original article is by Paul Stokstad fromComputer Gamesmagazine , June 1984 . It ’s reprinted in the linked web log with a informant credit at the bottom . )

( Via the most - excellentAnarchaia . )