If you had to visualize someone who self - describes as a “ gamer , ” what would you see ? A 13 yr old boy who does n’t have many friends ? A college pupil who prefer toy games on his futon to going to separate ? An fleshy guy in his 40s living in his parents ’ basement ?   rent ’s face it : the stereotypes for gamers are n’t glamourous . However , a new reportbased on a survey by LifeCourse Associates for the play situation Twitch has find that gamers have more positive attributes than their non - gamer counterparts .

Gamers are more probable to consider kin a top antecedency than non - gamers ( 82 % vs 68 % ) as well as placing a gamy importance on friends ( 57 % vs 35 % ) . Gamers and their parent are also more potential to have been college educated ( 43 % and 52 % , severally ) than non - gamers and their parent ( 36 % and 37 % , respectively ) .

When it add up to their line , 67 % of gamers feel positive about their inspiration , while only 42 % of non - gamers feel the same way . Gamers are also more likely to be apply full time than those who do n’t partake in in games ( 42 % vs 39 % ) . Sixty - one percentage of gamers would describe themselves as instinctive leaders , compared to 35 % of non - gamers .

Socially - utter , gamers are much more likely to value personally making a confirming shock on society ( 76 % vs 55 % ) while choose to shop at pot backing societal causes ( 58 % vs 36 % ) . honourable business practice weigh to 78 % of gamers , compared to 65 % of non - gamers .

Gamers also seem to be more technical school - savvy than non - gamers , as they are more likely to use technology like smart telephone set , tablet , or cyclosis machine ( like Google Chromecast ) while at a friend ’s house ( 42 % vs 15 % ) , on holiday ( 40 % vs 18 % ) , at work ( 20 % vs 10 % ) , convert ( 19 % vs 5 % ) or at a restaurant ( 18 % vs 6 % ) . With gamers being connected so ofttimes , they could be tempt how media cognitive content is distributed . transmit television tune - in oftenness is down 12 % in 2014 when compared to 2011 as part of the vogue away from traditional media and coming toward online sources .

Playing TV games has been linked to aboost in brain volumeandcreating a sharper judgement , though those studies both called for games to be played in moderation . The majority of gamers ( 63 % ) report play game for fewer than 10 hours per workweek , which is n’t all that bad .

consort to a report from theEntertainment Software Association , 48 % of gamers are adult female , up from 40 % back in 2004 . The landscape of picture game is changing . Gamers do n’t just have to be the single planning on taking a week off of work when Call of tariff : Advanced Warfare comes out this November . They can also be the ones with Level 8 Town Halls in Clash of Clans or those who have catch to level 500 in Candy Crush . There ’s no one type of gamer out there .

Of course , this polling is n’t a perfect representation of gamers and their life , as it was all ego - reported . More field of study will also need to be done to swan a coefficient of correlation and search whether or not gaming plays a causal role in any of these factors . This subject also omit years and socioeconomic factors that might have influenced the results as well . Future studies could also explore the types of game that those people like to play and see how they correlate with certain personality attributes .

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